The saying goes that you shouldn't wish your life away. Well, screw that, because I wish 2012 would just hurry up and get here already. "BioShock Infinite" is just one of those games that the more you see of it, the more you just want to hand over all of this ridiculous earth-currency and spend the weekend cruising around Columbia on a sky-hook. Sadly, we still have to wait awhile before "Infinite" is released, but at least we can keep ourselves occupied with the occasional new video.
Ken Levine, Irrational Games' co-founder and the brains behind "Infinite," has been kind enough to release a series of videos giving us some insight into the world of Columbia. It's an interesting place; full of fanatics, creepy crows, and the occasional rip through the fabric of dimensional time and space. You know, standard floating small-town stuff.
Our own Russ Frushtick had a chat with Levine recently, discussing how dimensional tears play an important role throughout "Infinite." Of course, not everyone can just reach in and grab objects through wormholes. You're going to need the help of Elizabeth, the same young woman you're attempting to rescue from the floating city. She looks a little dainty, but as soon as she starts ripping stagecoaches out of thin air, it's obvious she's no one to mess with.
Much like our previous conversation with Levine, he references the time period of "Infinite" to justify the themes running throughout the game. It's the early 1900's; physicists like Einstein are trying to take a deeper look at how the universe exists, and it's partly from those theories of quantum physics that Levine draws inspiration in Elizabeth's abilities.
If I had the ability to reach through space and time, I would probably reach inside a GameStop in the year 2012, so I could finally see the rest of this game. Either that, or I would reach inside Russ' office and steal his Sonic cupcakes.